Hi...
der kundenservice von ubisoft hat mich hierher verwiesen, da dieser nicht in der lage ist über den editor auskünfte zu geben....

die allg. frage lautet: werden scripts im multiplayer - hot seat "normal" ausgeführt oder generell deaktiviert???

sollte scripte ausgeführt werden und hier jdm. sein der (viel) ahnung davon hat, könnte er/sie mal kurz drübergucken ^^
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Res = 0;

function Ziel()
if GetDate(DAY) == 75 and GetPlayerResource(PLAYER_4, GOLD) >=150000 then
Res = GetPlayerResource( PLAYER_4, GOLD )-150000;
sleep(2);
SetPlayerResource( PLAYER_4, GOLD, Res);
if GetHeroCreatures(“Metlirn”, CREATURE_PEASANT) >=1 then
AddHeroCreatures( “Metlirn”, CREATURE_PEASANT, 440 );
AddHeroCreatures( “Metlirn”, CREATURE_ARCHER, 240 );
AddHeroCreatures( “Metlirn”, CREATURE_SWORDSMAN, 200 );
AddHeroCreatures( “Metlirn”, CREATURE_GRIFFIN, 100 );
AddHeroCreatures( “Metlirn”, CREATURE_PRIEST, 60 );
AddHeroCreatures( “Metlirn”, CREATURE_CAVALIER, 40 );
AddHeroCreatures( “Metlirn”, CREATURE_ANGEL, 20 );
elseif GetHeroCreatures(“Metlirn”, CREATURE_GREMLIN) >=1 then
AddHeroCreatures( “Metlirn”, CREATURE_GREMLIN, 400 );
AddHeroCreatures( “Metlirn”, CREATURE_STONE_GARGOYLE, 280 );
AddHeroCreatures( “Metlirn”, CREATURE_IRON_GOLEM, 180 );
AddHeroCreatures( “Metlirn”, CREATURE_MAGE, 100 );
AddHeroCreatures( “Metlirn”, CREATURE_GENIE, 60 );
AddHeroCreatures( “Metlirn”, CREATURE_RAKSHASA, 40 );
AddHeroCreatures( “Metlirn”, CREATURE_GIANT, 20 );
elseif GetHeroCreatures(“Metlirn”, CREATURE_PIXIE) >=1 then
AddHeroCreatures( “Metlirn”, CREATURE_PIXIE, 200 );
AddHeroCreatures( “Metlirn”, CREATURE_BLADE_JUGGLER, 180 );
AddHeroCreatures( “Metlirn”, CREATURE_WOOD_ELF, 140 );
AddHeroCreatures( “Metlirn”, CREATURE_DRUID, 100 );
AddHeroCreatures( “Metlirn”, CREATURE_UNICORN, 60 );
AddHeroCreatures( “Metlirn”, CREATURE_TREANT, 50 );
AddHeroCreatures( “Metlirn”, CREATURE_GREEN_DRAGON, 20 );
elseif GetHeroCreatures(“Metlirn”, CREATURE_DEFENDER) >=1 then
AddHeroCreatures( “Metlirn”, CREATURE_DEFENDER, 360 );
AddHeroCreatures( “Metlirn”, CREATURE_AXE_FIGHTER, 240 );
AddHeroCreatures( “Metlirn”, CREATURE_BEAR_RIDER, 140 );
AddHeroCreatures( “Metlirn”, CREATURE_BROWLER, 120 );
AddHeroCreatures( “Metlirn”, CREATURE_RUNE_MAGE, 60 );
AddHeroCreatures( “Metlirn”, CREATURE_THANE, 40 );
AddHeroCreatures( “Metlirn”, CREATURE_FIRE_DRAGON, 20 );
elseif GetHeroCreatures(“Metlirn”, CREATURE_SCOUT) >=1 then
AddHeroCreatures( “Metlirn”, CREATURE_SCOUT, 140 );
AddHeroCreatures( “Metlirn”, CREATURE_WITCH, 100 );
AddHeroCreatures( “Metlirn”, CREATURE_MINOTAUR, 120 );
AddHeroCreatures( “Metlirn”, CREATURE_RIDER, 80 );
AddHeroCreatures( “Metlirn”, CREATURE_HYDRA, 60 );
AddHeroCreatures( “Metlirn”, CREATURE_MATRON, 40 );
AddHeroCreatures( “Metlirn”, CREATURE_DEEP_DRAGON, 20 );
elseif GetHeroCreatures(“Metlirn”, CREATURE_FAMILIAR) >=1 then
AddHeroCreatures( “Metlirn”, CREATURE_FAMILIAR, 320 );
AddHeroCreatures( “Metlirn”, CREATURE_DEMON, 300 );
AddHeroCreatures( “Metlirn”, CREATURE_HELL_HOUND, 160 );
AddHeroCreatures( “Metlirn”, CREATURE_SUCCUBUS, 100 );
AddHeroCreatures( “Metlirn”, CREATURE_NIGHTMARE, 60 );
AddHeroCreatures( “Metlirn”, CREATURE_PIT_FIEND, 40 );
AddHeroCreatures( “Metlirn”, CREATURE_DEVIL, 20 );
elseif GetHeroCreatures(“Metlirn”, CREATURE_SKELETON) >=1 then
AddHeroCreatures( “Metlirn”, CREATURE_SKELETON, 400 );
AddHeroCreatures( “Metlirn”, CREATURE_WALKING_DEAD, 300 );
AddHeroCreatures( “Metlirn”, CREATURE_MANES, 180 );
AddHeroCreatures( “Metlirn”, CREATURE_VAMPIRE, 100 );
AddHeroCreatures( “Metlirn”, CREATURE_LICH, 60 );
AddHeroCreatures( “Metlirn”, CREATURE_WIGHT, 40 );
AddHeroCreatures( “Metlirn”, CREATURE_BONE_DRAGON, 30 );
elseif GetHeroCreatures(“Metlirn”, CREATURE_GOBLIN) >=1 then
AddHeroCreatures( “Metlirn”, CREATURE_GOBLIN, 440 );
AddHeroCreatures( “Metlirn”, CREATURE_CENTAUR, 240 );
AddHeroCreatures( “Metlirn”, CREATURE_ORC_WARRIOR, 200 );
AddHeroCreatures( “Metlirn”, CREATURE_SHAMAN, 100 );
AddHeroCreatures( “Metlirn”, CREATURE_ORCCHIEF_BUTCHER, 60 );
AddHeroCreatures( “Metlirn”, CREATURE_WYVERN, 40 );
AddHeroCreatures( “Metlirn”, CREATURE_CYCLOP, 20 );
.
.
.
end;
Trigger( REGION_ENTER_AND_STOP_TRIGGER, "rein", nil );
end;
end;

Trigger( REGION_ENTER_AND_STOP_TRIGGER, "rein", "Ziel" );