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Ben944
15-10-10, 13:24
Hallo Zusammen,

Nach zig Stunden Spiel bin ich nun an einer Stelle an der das Spiel immer und reproduzierbar crasht und zum Windows Desktop zurückkehrt.

Zuerst dachte ich daß die Server schon wieder Probleme bereiten, aber ins Spiel komme ich ja und der Spielstand wird auch geladen:
An der Stelle an der Desmond den Traum hat als Altair zu spielen, nachdem man im "bürokeller" die Wachanlagen eingeschaltet hat und zurückgegangen ist.
Wenn ich die Kamera schwenke oder loslaufe dauert es max 20 Sekunden bevor ich den Windows Desktop sehe und der Laucher grade noch Savegame synchronisiert und dann beendet.

HILFE HILFE !
Ich kann nicht weiterspielen!

Das Ticket im Solution Center blieb bis jetzt unbeantwortet.
In der Launcher_log steht dazu :

2010-10-15 17:05:04 [3144] [DEBUG ] main.cpp (955) : creating instance mutex
2010-10-15 17:05:04 [3144] [DEBUG ] main.cpp (962) : waiting for existing instance mutex
2010-10-15 17:05:05 [4292] [DEBUG ] PatchDownloader2.cpp (312) : failed to open oldfiles.txt
2010-10-15 17:05:05 [3308] [DEBUG ] HttpProxyConfig.cpp (289) : Testing direct connection to static3.cdn.ubi.com
2010-10-15 17:05:05 [3308] [DEBUG ] HttpProxyConfig.cpp (300) : Successfully resolved static3.cdn.ubi.com
2010-10-15 17:05:05 [3308] [DEBUG ] HttpProxyConfig.cpp (316) : Successfully created direct connection to static3.cdn.ubi.com:80
2010-10-15 17:05:05 [2748] [DEBUG ] HttpProxyConfig.cpp (289) : Testing direct connection to static3.cdn.ubi.com
2010-10-15 17:05:05 [2748] [DEBUG ] HttpProxyConfig.cpp (300) : Successfully resolved static3.cdn.ubi.com
2010-10-15 17:05:05 [2748] [DEBUG ] HttpProxyConfig.cpp (316) : Successfully created direct connection to static3.cdn.ubi.com:80
2010-10-15 17:05:05 [4292] [DEBUG ] PatchDownloader2.cpp (358) : current version 0125
2010-10-15 17:05:05 [4292] [DEBUG ] PatchDownloader2.cpp (436) : I have the latest version, no need to patch
2010-10-15 17:05:05 [4292] [DEBUG ] PatchDownloader2.cpp (312) : failed to open oldfiles.txt
2010-10-15 17:05:05 [2328] [DEBUG ] HttpProxyConfig.cpp (289) : Testing direct connection to static3.cdn.ubi.com
2010-10-15 17:05:05 [2328] [DEBUG ] HttpProxyConfig.cpp (300) : Successfully resolved static3.cdn.ubi.com
2010-10-15 17:05:05 [2328] [DEBUG ] HttpProxyConfig.cpp (316) : Successfully created direct connection to static3.cdn.ubi.com:80
2010-10-15 17:05:05 [4976] [DEBUG ] HttpProxyConfig.cpp (289) : Testing direct connection to static3.cdn.ubi.com
2010-10-15 17:05:05 [4976] [DEBUG ] HttpProxyConfig.cpp (300) : Successfully resolved static3.cdn.ubi.com
2010-10-15 17:05:05 [4976] [DEBUG ] HttpProxyConfig.cpp (316) : Successfully created direct connection to static3.cdn.ubi.com:80
2010-10-15 17:05:05 [4292] [DEBUG ] PatchDownloader2.cpp (358) : current version 0002
2010-10-15 17:05:05 [4292] [DEBUG ] PatchDownloader2.cpp (436) : I have the latest version, no need to patch
2010-10-15 17:07:25 [3144] [DEBUG ] main.cpp (1163) : stopping launcher


der letzte Teil der savegame log

2010-10-15 17:06:23 [1104] [DEBUG ] SavegameStorage.cpp (591) : ================================================== ========================================
2010-10-15 17:06:23 [1104] [DEBUG ] SavegameStorage.cpp (592) : Save game storage started, SavegameStorage=021BAF78
2010-10-15 17:06:23 [1104] [DEBUG ] SavegameStorage.cpp (593) : Product id is 4
2010-10-15 17:06:23 [1104] [DEBUG ] SavegameStorage.cpp (1631) : Purging old temp files started.
2010-10-15 17:06:23 [1104] [DEBUG ] SavegameStorage.cpp (1651) : Purging old temp files done.
2010-10-15 17:06:23 [1104] [DEBUG ] SavegameStorage.cpp (1181) : Initial sync started.
2010-10-15 17:06:23 [1104] [DEBUG ] SavegameStorage.cpp (70) : Finding local files started.
2010-10-15 17:06:23 [1104] [DEBUG ] SavegameStorage.cpp (207) : Found save game prodid=4 savegameid=1.
2010-10-15 17:06:23 [1104] [DEBUG ] SavegameStorage.cpp (207) : Found save game prodid=4 savegameid=2.
2010-10-15 17:06:23 [1104] [DEBUG ] SavegameStorage.cpp (215) : Finding local files done.
2010-10-15 17:06:27 [1104] [DEBUG ] SavegameStorageRemoteBackend.cpp (131) : Syncing of metadata succeded. Found 2 metadata files.
2010-10-15 17:06:27 [1104] [DEBUG ] SavegameStorage.cpp (1202) : Found 0 save games to delete.
2010-10-15 17:06:27 [1104] [DEBUG ] SavegameStorage.cpp (1440) : Found 0 save game in need of upload.
2010-10-15 17:06:27 [1104] [DEBUG ] SavegameStorage.cpp (1581) : Initial sync done.
2010-10-15 17:06:27 [1104] [DEBUG ] SavegameStorage.cpp (611) : Performing upload/delete tasks.
2010-10-15 17:06:27 [1104] [DEBUG ] SavegameStorage.cpp (628) : Done performing upload/delete tasks.
2010-10-15 17:07:08 [2044] [DEBUG ] SavegameStorage.cpp (820) : Robust copy from file storage\temp\temA6BA.tmp to storage\YmVuOTQ0\4\1.save.
2010-10-15 17:07:08 [2044] [DEBUG ] SavegameStorage.cpp (1032) : Metadata set for prodid=4 savegameid=1 to incompleteupload=true modificationdate=129316279340000000.
2010-10-15 17:07:18 [1104] [DEBUG ] SavegameStorage.cpp (611) : Performing upload/delete tasks.
2010-10-15 17:07:18 [1104] [DEBUG ] SavegameStorage.cpp (623) : Uploading savegame prodid=4 savegameid=1 tmpname=storage\temp\temA6BA.tmp
2010-10-15 17:07:18 [1104] [DEBUG ] SavegameStorage.cpp (1073) : Upload synk task processing for prodid=4 savegameid=1
2010-10-15 17:07:25 [1104] [DEBUG ] SavegameStorageRemoteBackend.cpp (131) : Syncing of metadata succeded. Found 4 metadata files.
2010-10-15 17:07:25 [1104] [DEBUG ] SavegameStorage.cpp (706) : Upload succeded for savegame prodid=4 savegameid=1 tmpfilename=storage\temp\temA6BA.tmp modifieddate=129316288540000000
2010-10-15 17:07:25 [1104] [DEBUG ] SavegameStorage.cpp (714) : Deleting file storage\temp\temA6BA.tmp
2010-10-15 17:07:25 [1104] [DEBUG ] SavegameStorage.cpp (726) : Changing modification date for prodid=4 savegameid=1 from 129316279340000000 to 129316288540000000.
2010-10-15 17:07:25 [1104] [DEBUG ] SavegameStorage.cpp (1032) : Metadata set for prodid=4 savegameid=1 to incompleteupload=false modificationdate=129316288540000000.
2010-10-15 17:07:25 [1104] [DEBUG ] SavegameStorage.cpp (628) : Done performing upload/delete tasks.


orbitdll_launcher_log zeigt nichts unauffälliges
orbitdll_game_log ist leer

Für einen Workaround wäre ich sehr dankbar.

Freundliche Grüße,

Ben

Ben944
15-10-10, 17:21
Neuinstallieren des Spiels hat geholfen.

Aber warum ist die Integrität des Spiels mit der Zeit kompromittiert und nicht beständig ?
Hat das mit dem Kopierschutz zu tun der ständig Programmteile nachlädt ?

Freundliche Grüße,

Ben

Edit: Rechtschreibfehler (Müde) und CLOSE